
DEVOUR GAMEPLAY PATCH
-Ayleid Lich form available as lich appearance (requires 'The Cause' DLC and the patch in optional files for it to work).-Ghostlike Nether Lich variant available as customization.-Dragon Priest model available as playable form.-Color and appearance of lich can be changed at phylactery.-Lich appearance can be customized at phylactery after reaching 25 souls.Enslave Mind was toned down to be more in line with the rest of the illusion school. Siphon Life has been replaced with a more coherent and fun AOE spell. Multiplicative dps boost from Magicka Flood removed because it was my biggest balance peeve. Magicka boosts have been tamed across the board, while the fun abilities have been kept as is. - I wanted tone down the power of lich passives because they do not exist in a vacuum (they stack on top of existing perk systems and armor enchants).-Mannimarco's Will: duration reduced to 2 hours.-Conduit: Spells last 20% longer, while health and magicka regenerates 1% faster for each soul fed to your phylactery -> Spells last 10% longer, while magicka regenerates 1% faster for each soul fed to your phylactery.> Spells in lich form last 0.5% longer for each soul fed. -Magicka Flood: Spells in lich form are 0.5% stronger and last 0.5% longer for each soul fed.-Bane of Life: Deal 12health per second to living enemies, and restore 24 health per second to undead allies.-Siphon Life removed and replaced with Bane of Life.Improved internal implementation of effect. -Mind Flay duration increased from 15s->20s.-Enslave Mind duration from 240s->60s.-Curse of lichdom renamed -> Woe of Lichdom.-Tweaked hidden magicka rate bonus in lich form.Shift all debugnotifications to proper message forms so that translations dont suffer. -Future plan for v3.70/4.0: work out an implementation for movable phylacteries.Note: Shade of The Revenant beams may not appear correctly and may be stuck if updating from old saves, but no other deleterious effects should occur from updating midgame.-Removed some unused script properties.-Fixed typos in original mod: Transcendance -> Transcendence.Inform me if the model offsets are not correct. -UCL loadscreens should display proper loadscreen models now.-Changed questline start StoryManager node from SkillIncrease to Location Change event.(quest could still be completed by freeing him but there was no quest objective to indicate as such.)
DEVOUR GAMEPLAY FREE
-Fixed Arkay The Enemy not displaying a quest objective to free the priest.-Fixed 1 enemy in Arkay The Enemy quest not having a quest marker on them.Scripts now check against all necromancers to be dead instead of counting up. -Fixed quest scripts to minimize possibility of quests not advancing after killing necromancers.-Fixed Scroll of Mannimarco's Will not having a world model.-Removed wild edit revenant beams that undeath added to a location without an altar.The shade should shine every 8 days as intended now. -Fixed shade timer not working correctly.Fixed multiple potential issues too lengthy to describe, -Rewrote implementation of Shade of the Revenant scripts.-I have decided 12 is a special number for mannimarco for arcane reasons idk.



DEVOUR GAMEPLAY MOD
Cut The Crap - Immersive Mod Item Names and MoreĪnd all it's requirements, (OPTIONAL but strongly recommended)
